Freebuff — public/audio/ sample credits Generated by scripts/fetch-audio.mjs. Do not edit by hand; re-run the script. The game runs with none of these files present (src/core/audio.ts synthesizes every sound). They are an optional quality upgrade. Gunshot Sounds (CZ-52 pistol, Mosin Nagant, SKS, shotgun) author: Tabasco source: https://opengameart.org/content/gunshot-sounds licence: CC0 1.0 Universal (public domain dedication) http://creativecommons.org/publicdomain/zero/1.0/ credit: Not required; no attribution request on the page. files: ar_shot.wav (from sounds/sks.wav, trimmed to 0.30s, mono 22050 Hz 16-bit) smg_shot.wav (from sounds/cz.wav, trimmed to 0.22s, mono 22050 Hz 16-bit) sniper_shot.wav (from sounds/mosin.wav, trimmed to 1.00s, mono 22050 Hz 16-bit) shotgun_shot.wav (from sounds/shotty.wav, trimmed to 0.67s, mono 22050 Hz 16-bit) Gunshots author: kurt source: https://opengameart.org/content/gunshots licence: CC0 1.0 Universal (public domain dedication) http://creativecommons.org/publicdomain/zero/1.0/ credit: Not required. Page states attribution: "None needed." files: pistol_shot.wav (from 22 Pistol.wav, trimmed to 0.30s, mono 22050 Hz 16-bit) Gun Reload Sound Effects author: BMacZero (Brian MacIntosh) source: https://opengameart.org/content/gun-reload-sound-effects licence: CC0 1.0 Universal (public domain dedication) http://creativecommons.org/publicdomain/zero/1.0/ credit: Not required. Page says: "Optionally credit Brian MacIntosh." files: reload_in.wav (from clipload1.wav, trimmed to 0.24s, mono 22050 Hz 16-bit) Gun reload sounds author: SpringySpringo source: https://opengameart.org/content/gun-reload-sounds licence: CC0 1.0 Universal (public domain dedication) http://creativecommons.org/publicdomain/zero/1.0/ credit: Not required. Page says: "Credit isn't required, but appreciated." files: reload_bolt.wav (from shotguncock_0.wav, trimmed to 0.43s, mono 22050 Hz 16-bit) Different steps on wood, stone, leaves, gravel and mud author: TinyWorlds source: https://opengameart.org/content/different-steps-on-wood-stone-leaves-gravel-and-mud licence: CC0 1.0 Universal (public domain dedication) http://creativecommons.org/publicdomain/zero/1.0/ credit: Not required; no attribution request on the page. files: step_concrete.ogg (from stone01.ogg, installed unchanged, the browser decodes it) step_grass.ogg (from leaves01.ogg, installed unchanged, the browser decodes it) step_gravel.ogg (from gravel.ogg, installed unchanged, the browser decodes it) step_wood.ogg (from wood01.ogg, installed unchanged, the browser decodes it) Metal Impact Sounds author: BMacZero (Brian MacIntosh) source: https://opengameart.org/content/metal-impact-sounds licence: CC0 1.0 Universal (public domain dedication) http://creativecommons.org/publicdomain/zero/1.0/ credit: Not required. Page says: "Optionally credit Brian MacIntosh." files: hit_flesh.wav (from thud2.wav, trimmed to 0.35s, mono 22050 Hz 16-bit) headshot_ding.wav (from bing1.wav, trimmed to 0.50s, mono 22050 Hz 16-bit) impact_metal.wav (from clink3.wav, trimmed to 0.27s, mono 22050 Hz 16-bit) impact_dirt.wav (from thud3.wav, trimmed to 0.35s, mono 22050 Hz 16-bit) ui_click.wav (from clink2.wav, trimmed to 0.20s, mono 22050 Hz 16-bit) Footsteps on different surfaces author: congusbongus (pack), Eelke (metal) source: https://opengameart.org/content/footsteps-on-different-surfaces licence: CC-BY 3.0 (attribution REQUIRED) http://creativecommons.org/licenses/by/3.0/ credit: Metal derives from "fboots on aluminum ladder 01" by Eelke: https://freesound.org/people/Eelke/sounds/462598/ . Pack edits by congusbongus; https://opengameart.org/content/footsteps-on-different-surfaces . CC-BY 3.0; installed pack Ogg files unchanged. files: step_metal.ogg (from footsteps/metal/0.ogg, installed unchanged, the browser decodes it) Fantozzi's footsteps (grass/sand & stone) author: Fantozzi (recordings), qubodup (curation) source: https://opengameart.org/content/fantozzis-footsteps-grasssand-stone licence: CC0 1.0 Universal (public domain dedication) https://creativecommons.org/publicdomain/zero/1.0/ credit: No attribution required; original recordings installed unchanged. reproduce: node scripts/import-concrete-footsteps.mjs /path/Fantozzi-footsteps.7z archive SHA-256: 415d360e0911c1c1c5355ee94023b772e6f4044f59b9b580610e7dbffd1840fd files: step_concrete_1.ogg (from Fantozzi-footsteps/ogg/Fantozzi-StoneL1.ogg, installed unchanged, the browser decodes it) step_concrete_2.ogg (from Fantozzi-footsteps/ogg/Fantozzi-StoneL2.ogg, installed unchanged, the browser decodes it) step_concrete_3.ogg (from Fantozzi-footsteps/ogg/Fantozzi-StoneL3.ogg, installed unchanged, the browser decodes it) step_concrete_4.ogg (from Fantozzi-footsteps/ogg/Fantozzi-StoneR1.ogg, installed unchanged, the browser decodes it) step_concrete_5.ogg (from Fantozzi-footsteps/ogg/Fantozzi-StoneR2.ogg, installed unchanged, the browser decodes it) step_concrete_6.ogg (from Fantozzi-footsteps/ogg/Fantozzi-StoneR3.ogg, installed unchanged, the browser decodes it) Desert Eagle .50 author: AugustSandberg source: https://freesound.org/people/AugustSandberg/sounds/231243/ preview: https://cdn.freesound.org/previews/231/231243_1934171-lq.ogg licence: CC0 1.0 Universal (public domain dedication) https://creativecommons.org/publicdomain/zero/1.0/ credit: No attribution required. Real Desert Eagle .50 recording at Nexus Shooting Range. processing: stereo preview downmixed to mono; frames 46794–60905 at 44100 Hz (0.320 s), last 2426 frames cosine fade; normalized to peak 0.85; mono PCM16 WAV. reproduce: node scripts/import-deagle-shot.mjs /path/decoded-mono-f32.wav preview SHA-256: 5a037b361054c2132bacbbfaf7e3a701c2b8b60e5be85742802fea40663d1687 decoded mono WAV SHA-256: 2ca731108be39b1293f6cf70dd901d081572aeba702d0c85f5a067d63d9910c2 output SHA-256: 00eed3d38cd94fbd391e8074b376ab327843dce8422e2509b6b34707a5ff70e8 files: deagle_shot.wav (28268 bytes)